We advocate for the emergence of bottom up solutions to urban issues, as opposed to ones imposed from the top down.
Fallout 3 Map Compared To Real Life Series Is WeirdEmail Facebook Linkedin RSS Twitter Podcast Economics housing planning Transportation zoning Urbanism Legends How to Fight Gentrification Culture of Congestion by Sandy Ikeda What Should I Read to Understand Zoning How Realistic Are the Cities of Fallout July 1, 2016 By Nolan Gray Diamond City (Fallout 4Giphy) Even by the bizarre standard set by other fandoms, the fandom surrounding the Fallout video game series is weird.
Where your typical human would rather spend a Friday night doing strange things like hang out with friends and go out, your average Fallout fan is likely spending his or her night asking Could super mutants exist or debating the ethical merits of Fallout 4 s factions. In the spirit of this tradition, we wanted to ask: how realistic are Fallout s cities Its worth first asking, does the Fallout universe even have cities On the one hand, what we call cities in Fallout are quite small. In terms of actual visible inhabitants, even the largest of the Fallout citiesthe urban area of New Vegashas fewer than 150 known residents. Other large communities like Megaton, Rivet City, and Diamond City have approximately 50 residents each. The settlements that dot Fallout 4 s Commonwealth all have maximum populations of 21. Even the earliest known citiestake for example, Jericho had estimated populations ranging from 2,000 to 3,000 in 9,000 BCE. Ambitious concept art for New Vegas (Fallout: New VegasNukapedia) There are two possible responses to this: First, we could be generous and look at Fallout concept art. After all, what we see in the virtual world of Fallout may fall short of the game designers vision of each city. Renditions of Megaton, Diamond City, and Rivet City depict cities with populations likely in the hundreds. In the case of New Vegas, concept art depicts a large city potentially supporting thousands of residents. Busy, densely populated concept art for Megaton (Fallout 3Nukapedia) Second, we could set aside population as an issue altogether. Fallout 3 Map Compared To Real Life Full List OfWe wont go through them here, but you can find a full list of the criteria in the above link. Suffice it to say that nearly all of Fallout s cities and Fallout 4 s large settlements meet most of these criteria: all of Fallout s urban communities exhibit above-average population densities, specialization and trade, a system of writing, and some form of governance. All that is to say, the post-apocalyptic urbanism of Fallout generally comports with what we know about early human urbanization. Megaton, Sacred Site When the Lone Wanderer emerges from Vault 101 at the beginning of the Fallout 3, he or she encounters a rural landscape that is meaningless, violent, and impoverished. The player soon discovers Megaton, a city that for all its grit and grime is the oppositea beacon of optimism, refuge, and improvement among the Capital Wasteland. In Megaton, an urban community emerges around a megaton bomb. Fallout 3Nukapedia) In his accessible survey on urbanization, The City: A Global History, demographer Joel Kotkin sets out the three essential components of cities: First, they host sacred spaces, or the monumental structures and places which give residents a broader sense of meaning. Second, they provide security from the marauding nomads and great beasts of the countryside. Third, they enable market exchange, providing a space in which local artisans, regional farmers, and traveling merchants can trade in goods and ideas. Heres what we know about the history of Megaton: Shortly after the bombs fell, a group of refugees attempted to gain entry into the sealed Vault 101. Failing to do so, they took shelter from dust storms in the crater that would become Megaton.
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